History

Age of Ancients (Undefined date – Year 0)

The Age of Ancients is the time when the Ancient race ruled. Not a lot is known of this Age as almost all the records of this time are in the Ancient language, a language very very few can translate even slightly, and none are known to be able to completely understand it.

What is known is this: The Ancients ruled over all the other races, using them as slaves or even livestock.

Proper history begins at the end of this Age when the Ancients disappeared for reasons unknown.

Age of Tribes (Year 0 – Year 200)

The Age of Tribes is the time when the various races first began to build their own civilizations away from the rule of the Ancients. For the most part, each race kept to their own kind, with the only exceptions being some of the Beastkin races which relied on each other.
During this time, there were hundreds of small tribes scattered across the land. There were two notable settlements though.

The largest tribe of humans was called Bekel and was the foundation of what would eventually become the Kingdom of Mesai in the Central Plains.
The largest tribe of beastkin was a draconian settlement known as Daskua in the northern mountains of Drathi. While some say it was the beginnings of the Grental Empire, the draconians were fiercely against living amongst other races so it is quite debatable.

In Year 52, many of the human tribes allied together and began conquering the other settlements in the Central Plains. This war was highly one-sided with the Bekel tribe and its allies easily capturing most of the central region of the continent. They would only be stopped by the Drathi Mountains to the north. They finally stopped this campaign 10 years later in Year 62.

In Year 67, several tribes of beastkin sailed east with hopes of finding new lands to settle on, eventually finding the continent which would be called Grentalia. This new continent, while small, was incredibly rich in resources and suitable farmland. The tribes easily prospered in this new land.

In Year 86, the Daskua tribe sailed to Grentalia, hearing stories of the rich land. The powerful drakes seized control of the continent from the tribes within three years and the true foundations of the Grental Empire were built.

In year 97, groups of settlers from Bekel and it’s allies traveled northeast into the Drathi Mountains with hopes of finding rich mineral deposits. The treacherous terrain proved deadly as most of the settlers perished during the journey. The first attempt to settle in the mountains was met with failure and the short-lived settlement of Scara was abandoned in Year 99.

In Year 102, another expedition was sent northeast. This group was much more prepared and the journey proved to be a great success, founding the first true settlement in present-day Sidol. This settlement, Erada, quickly became known for the high quality ore that its mines brought.

In Year 111, Erada announced its independence from Bekel. Upon word of this, Bekel immediately sent a small army to retake Erada, but was easily turned away by the natural defenses the Drathi Mountains provided.

For the next several decades, there was a long time of prosperous peace. Bekel and Erada regained friendly relations with each other and resumed trade while Erada still maintained its independence. Grentalia remained under the rule of the Daskua tribe, and was nearly forgotten by the rest of the world. For a while, many scholars prefer to keep the histories of Bekel-Erada and Grentalia separate, as each have their own important events and do not directly interact until the Age of Ruin.

[Bekel-Erada] Age of Dispute (Year 200 – 250)

In the years leading up to the Age of Dispute, Bekel had seen a great amount of prosperity, allowing them to grow and become the first true nation of the realm. In Year 204, Landus Mesai established the Kingdom of Mesai to create order amongst the allied tribes, and by Year 211, nearly all the Bekel tribes were united under the Mesaian flag.

During this time, trade was cut off from Erada, which severely weakened the tribe, as they had come to heavily rely on the products they received from the plentiful farmlands of now-Mesai. This, combined with harsh winters, had nearly drove them to collapse. Small fights began to break out amongst the Erada settlements, but no long term battles.

In Year 213, the Erada settlements used what little resources they had to search the Western Ocean in hopes of finding usable farmland. In Year 215, several large islands were found and settlements were quickly established. Over the next decade, twelve more islands were found of varying sizes.

In Year 221, the Kingdom of Mesai took advantage of Erada’s weakened state and launched a campaign to take the land. This campaign was considered a “Divine War” as Mesai officials stated that they were to bring glory to Mar, the God of Wartime, as well as bring lasting peace to the land by uniting all the people.

The first proper battle of the “Divine War” was fought in Year 222, at the Rimen Fortress, Erada’s first line of defense. The siege lasted for two weeks before the Eradian forces were forced out to face the Mesaian army. The short battle was easily won by Mesai with heavy losses on the Eradian side.

Smaller battles took place that year, but the campaign was halted by tough terrain and a harsh winter and properly resumed the next spring with the Battle of Western Drathi. This was the first battle where Erada showed it’s true might by fortifying their side of the battlefield with experimental cannons. These cannons proved to be quite the obstacle for the Mesaian army, forcing a retreat. However, after a very successful squad of soldiers were sent to infiltrate and destroy the cannons, the way was clear for Mesai and in the end, they were victorious. However, they had taken very heavy losses and needed time to gain reinforcements, stalling the campaign for about two years.

In Year 225, the Mesaian army had regained its strength and continued through Erada territory. Despite only having gone a short distance into Erada, the Mesaian army was practically at the footstep of its capital. During the time Mesai took to reinforce, Erada had been creating more experimental weapons, using the plentiful metals that the mountains supplied them with. The city was incredibly fortified, with five separate walls and various weapons scattered across them. The General of the Mesai army, the Grand Monarch himself, is said to have taken one look at the city and said “There is no taking this city. We will be victorious only when it lies in ruins.”

The Great Battle at Erada proved to be one of the greatest battles in the history of the realm. The Mesaian army was stronger than ever and very well prepared, and the Erada defenses were nigh-unbeatable. The battle raged on for nearly an entire month with only a few short breaks. In the end, only two of Erada’s five walls were breached and Mesai was forced to turn away. Both sides suffered heavy causalities, though Mesai nearly lost their entire army. The Grand Monarch Mesai was seriously injured during the battle and had to retire from the military.

In Year 227, a peace agreement was signed between Erada and the Kingdom of Mesai. The agreement was in Erada’s favor, and showed the world that their defenses would likely never be breached. For the rest of the Age, Mesai stayed peaceful and no real major historical events occurred.

In Year 232, relations began to heat up between the various islands of Erada. Many wished to claim independence from Erada, but knew that they could not fully support themselves. A few even attempted to create a separate alliance with the Kingdom of Mesai, which Mesai was forced to decline to by the proper Erada officials. By Year 238, civil war had broken out amongst Erada. The nation separated into two factions, the Silot faction on the mainland and nearby islands, and the Dolnor faction on the islands further away.

In Year 240, Landus Mesai passed away and his son, Wilford Mesai, took the throne.

The Silot-Dolnor War was mostly a naval war, with almost all the major battles taking place at sea. Silot maintained the advantage through the entire war, emerging victorious in nearly ever battle. Even so, with the difficult navigation and logistics problems, the war lasted twelve years.

In Year 250, the final battle took place at the Dolnor capitol city. The Dolnor forces were outmatched and, in the end, surrendered to the Silot forces. In the same year, a final alliance was signed, creating the Silot-Dolnor Alliance. However, the generally accepted name is “Sidol Alliance”. Thus came to an end for the Age of Dispute.

[Grentalia] Age of Growth (Year 200 – 250)

Once the Daskua tribe took control of Grentalia, nearly all contact with the rest of the world was lost. Grentalia was still only partially settled at this time, and Daskua began work on expanding in Year 200.

By Year 214, the majority of the continent was settled and all the tribes that had come to this land formed the Grental Empire. The Daskua family continued to rule over Grental.

In Year 223, small fights broke out over the continent as freedom was very restricted by the Daskua family. These rebellions were very quickly ended by the fierce power of the ruling families. It was around this time that some groups broke off from Grental and sailed in various directions in hope of finding new land. It is assumed that the people of the Isle of Kerra were one of these groups.

In year 228, construction of a proper capital was started and the City of Grental was founded. It quickly became a center of magical research and experimentation.

In year 230, a civil war broke out between Daskua and another high-ranked family, the Vokoms, that ruled over the eastern portion of Grentalia. This unexpected war caught Daskua off-guard and they were at a disadvantage at first.

In Year 231, the war had been brought to the capital, where the Daskua made a desperate last defense. All members of the Daskua family entered combat and, as they were all Draconic and very powerful, were able to fight off Vokom and turned the tide of the war. After this, there was nothing more than a slow and steady push back east until in Year 235, Daskua completely eliminated Vokom and all the family members were promptly executed.

Other small rebellions took place over the next 15 years though all were quickly and brutally ended by the newly formed Grentalian army.

[Mesai-Sidol] Age of Peace (Year 250 – 325)

The Age of Peace is a time in Mesai-Sidol history when little to no fighting occurred, allowing both nations to become much stronger.

Mesai continued to expand, taking the snowlands north of the Drathi Mountains, which were left unclaimed when the Daskua tribe left the mainland. They also took the Eastern Drathi Mountains, which is where modern-day Grental resides. Small expeditions sent into the Southland Wilds were met with little success, though one was able to create a simple settlement which serves to this day as the only civilization in the hostile Southlands.

In Year 322, Wilford Mesai was assassinated and his son, Landus Mesai II, took the throne

Sidol continued to thrive on its trade with Mesai, allowing them to put more focus into technological research. Over the years, they developed many different advances including steam engines, improved cannons, and the symbol of Sidol, the airship.

[Grental] Age of Knowledge (Year 250 – 325)

The Age of Knowledge was very similar to the Age of Peace for Mesai-Sidol, as there were no major battles. However, there were a few rebellions which are common throughout Grental history.

During this time, Grental was able to focus on magical research, allowing them to create many things that are commonly used to this day. The most well known of all these creations is the Barrier Shield which is used on most towns around the world to help keep wild beasts away.

Grental also spent a very large amount of this time experimenting with the landscape in an attempt to make Grentalia even more fertile. Some experiments proved successful on a small scale, but a large-scale method was never found.

Age of Ruin (Year 325 – 460)

The Age of Ruin is considered the darkest time in the history of the realm. The age starts with the loss of Grentalia.

In Year 325, after a large-scale attempt at enhancing Grentalia goes horribly wrong, the continent of Grentalia became barren and a miasma filled the air, causing illness and death to those who remained there. The same year, a mass exodus was made from Grentalia to the mainland, where Grental settled in Mesaian territory on the northeastern peninsula, just beyond the Eastern Drathi Mountains.

Mesai, while cautious of these new and strange beastkin, allowed them to peacefully use the land that they settled on under the condition that they unite with the Kingdom of Mesai. The prideful Daskua family refused, and the New Grental Empire was founded on the small piece of the mainland they had taken.

In Year 327, Mesai launched a campaign against Grental to take back their lands. Mesai fiercely underestimated the powerful races of Grental and the first attack was brushed away as Grental expanded and took all the land up to the Drathi Mountains, as well as retaking the Daskua homelands, the Northern Snowfields.

Grental would not be stopped there, as they continued to try and push into Mesaian territory. For the first time in history, Mesai was on the defense, and attempted to gain the help of Sidol. Sidol avoided entering this new war and remained neutral, even starting up some trading with Grental.

In Year 331, the first great battle of the Mesai-Grental War took place. Just on the Mesai side of the Eastern Drathi Mountains, Mesai made a stand while the Grental army rushed down the mountain at them. In the bloody battle that followed, both sides took very heavy causalities, though Mesai managed to mostly hold their ground, only being pushed back for a small distance before reinforcements arrived allowing them to push back to the mountains.

However, Mesai would not have as much luck in the following battles, as the fierceness and power of the Grental beastkin races tore through their fields and fortresses.

In Year 348, Landus Mesai II was found dead in his bedroom due to unknown reasons. His son, Baendus Mesai, took the throne.

By Year 352, Mesai had lost a lot of territory to Grental. With no strategic choke points to allow them to form a proper defense, the Mesai forces were spread out thinly. With the monarch recently deceased without a proper reason found, morale in Mesai was at an all-time low.

In Year 355, a secret alliance between Mesai and Sidol was formed. This alliance stated that Sidol would assist with supplies and infiltration missions only, never openly entering the war so that they could maintain trading relations with Grental. This alliance proved to be a great help for Mesai, as Sidol supplied them with weapon technologies that helped them hold the line, as well as the sabotage missions that Sidol was able to perform.

In Year 374, Mesai had finally rebuilt enough strength to start pushing Grental back. It was an extremely slow push, with constant fighting and large-scale battles over many years.

By Year 390, Mesai had regained all of its territory up to the Eastern Drathi Mountains. Knowing how difficult taking back this region would be, Mesai again asked for Sidol to enter the war proper, to which Sidol again refused.

In Year 408, Baendus Mesai passed away. His son, Kain Mesai, took the throne.

For the next few decades, many battles would be fought in the Eastern Drathi Mountains with Mesai simply just trying to hold Grental back. The war did not slow down until Year 457, when diplomatic discussions between Mesai and Grental finally began. And with that ended the Age of Ruin.

Age of Nations (Year 460 – Current Date)

The Age of Nations is the current Age. It is a time of relative peace, though occasional fights still break out between Mesai and Grental.

In Year 475, Kain Mesai was murdered by the “Demon Witch” Iranna Vecino. His son, Landus Mesai III, took the throne. A worldwide hunt for Iranna begins.

In Year 477, the “Demon Witch” Iranna Vecino is executed in the Grand Citadel of Mesai for the murder of former monarch Kain Mesai, among other crimes such as theft and the use of forbidden magic.

In Year 480, a secret joint mission between Mesai and Sidol was launched with the intent to sail behind Grental and sabotage any research that could be found. This mission ended in failure when the ship was caught in a storm and shipwrecked off the coast of the Isle of Kerra. There are only two known survivors, but the wreck introduced Kerra to the rest of the world and trade began the following year. Kerra maintains its independence and stays separated from the other nations.

In Year 489, Archmages from Grental claim to sense strange magic coming from the Southland Wilds. This magic is written off as magic from some unknown beast.

Year 490: Current Date.

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